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Cloaks and capes or cloaks of skyrim
Cloaks and capes or cloaks of skyrim











cloaks and capes or cloaks of skyrim

That applies to those banners waving in the "wind" too, its just an animation not a wind force making a piece of cloth flow with it. they merely loop one and the same animation over and over again, no matter in which direction you move, no matter from where the wind blows and so on. Guys, what you are talking about are NOT physiqued capes. Next generation I even hope to see our old Morrowind levitate again.Ĭzar Kahchi Posts: 3306 Joined: Mon 11:56 am I know even with games running on current gen consoles these features are common, but few have the enormous world or complete freedom like a TES game. Current top-notch PCs could easily accommodate this now, but 90% of Bethesda's consumers would be eliminated along with 90% of Beth's profits. Also, things like walled cities and celled buildings will be a thing of the past. I think TES VI will be developed for a new generation of consoles and therefore things like that will be standard. That most likely won't be coming soon, I guess.

Cloaks and capes or cloaks of skyrim full#

Wouldn't that be just a matter of assign the right bones to the cape? It surely ain't like having a fully physiqued, floating cape, but I'm sure it will be possible as soon as we can get new clothing/armory into the game.ĭamn, i thought it was about time to have full animated hair/clothing support. Nick Swan Posts: 3511 Joined: Sat 1:34 pm At the very least, there seems to be a bit more body conforming going on with things like clothing and hair, so it would seem possible to add capes that don't stick out in different directions every time a character turns to look at something.

cloaks and capes or cloaks of skyrim

Because Havok is integrated with the animation system, perhaps it could be possible to get some actual physics in there. Without the Construction Kit, we can't fully understand the behaviors of things like clothing and animations. It will probably be implemented in some form on the PC, but exactly how remains uncertain. But that's an argument for an earlier day and nothing worth worrying about now. The Xbox 360 is barely able to run the game as-is, it would crush it if they stacked cloth mechanics on top of everything else (which apparently use quite a bit of memory). I mean, Dragon Age II had physics simulation on its clothes, and I expect more graphical fidelity from a Bethesda game. I don't think they use any sort of physics simulation, which is really ridiculous.

cloaks and capes or cloaks of skyrim

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Cloaks and capes or cloaks of skyrim